(☞N.B.: in this game you carry/use an inventory. You access it by pressing
This game does many things right. Immediately from the start you can see some lovely effects (animations for menus), excellent support for customisation (different keyboard layouts, even two langauges!). It feels like playing some old school adventure game (but with a top-down view, like in some CRPGs of the era) There is lots of (good!) dialogue, which you can skip by pressing
Characterisation (which is paramount in a story game) is quite good, ASCII art cute and functional and you will immediately recognise the gameworld as yours and explore it! Which leads me to another peculiarity of this game, it is timed! Which add a little bit of bite and challenge to it! The themes are mixed, some joyful, some contemplative (botany), some more serious. Again everything is cooked-up in a proper manner.
I had great pleasure playing this, examining everything, exhausting dialogue choices, seeing all the different facial expression of characters. The only thing I would improve is to clearly indicate controls (inventory too!) from the main menu or in the first scenes of the game!